The Sound of Shadow Postmortem
This was an interesting project.
I feel like I learned something about myself during this process, which is that I have a particular focus on polish. It's hard to say if it comes across, but I found it extremely difficult to create a menu without at least trying to animate a couple fades and nice transitions. I probably spent 60% of my time working on the scene management and menu logic. That's not to say I didn't care about the actual content of the game, far from it, but I do wonder if my effort was being put into the correct places.
I'm very proud of myself for (almost) coding this entire game from scratch without using any tutorials. I think my system for the enemy and player communicating with each other turned out to be a pretty efficient and scalable system.
I think I've been trying to use these assignments to work on foundational skills. But I am thinking now that I haven't really focused enough on actual "fun." Granted, it's a bit hard to make something fun when you don't actually have the technical ability. I think for the next project, I'm going to want to think about fun a little more.
Files
The Sound of Shadow
| Status | Released |
| Author | andrewdoubleu |
| Genre | Survival |
More posts
- The Sound of Shadow Devlog3 days ago
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